An online, asynchronous course designed for an interdisciplinary academic environment.
Previous knowledge and/or experience in design is not required in this course.
Bachelor students from the Hebrew University, Bezalel Academy of Art and Design and Azrieli College of Engineering will co-learn core design methodologies that can be implemented in product and venture creation processes.
The learning process in the course is built in a structure that brings together theory and real world practice.
Participants will enjoy an interactive, “hands-on” practice of design research tools, step into the designer’s shoes and use their unique attitude to problem solving, human-needs-centered-design and product oriented design.
The aim: Explore new ideas and discover meaningful needs and opportunities.
This course follows the first course in the series – “Intro to Innovation and Entrepreneurship”. Note: completing the ladder is not a prerequisite. It dives into key elements in the innovation process and expands the perspective on the design tools available.
This course will benefit the entrepreneur but also any other professional practice.
The course is digital and asynchronous, with content being updated on a weekly basis. Therefore, there will be no roll call and there is no attendance requirement.
The course will be taught in English with subtitles in Hebrew and Arabic, in order to empower participants to understand and use the language most frequently used in the world of innovation. The course is admissible as an elective course taught in English, subject to the approval of your academic institution and faculty.
All course assignments will be completed online: asynchronous digital tasks, forums, exams and the final assignment presentation. The main course assignments are based on 3 site visits in which the students collect and analyze information while meeting users and interacting with real life environments.
While there is no attendance requirement, course participants must complete all teaching units, hand in all assignments on time and participate in conversation groups to complete the course.
Broaden the student’s perception on what “a product” is (artifact, process, service, interaction, experience, workflow) and exercise the ability to identify a product’s territory.
Introduce the students to design thinking theories from a critical point of view, and encourage them to adapt and reform the diagrams to their personal perspective and practice.
Introduce the students to hands-on design research methodologies, product specs and visual thinking – useful skills for innovation processes.
Familiarize the students with the industrial design process, expose students to the designer’s mindset and highlight the relevance and importance of this mindset to problem solving and everyday innovative thinking.
Shrink the gap between the student and his/her future customers/users (physically and mentally)
Designer, Creator, Researcher.
Bezalel Academy of Art and Design: Eyal Fried, Dr. Yoav Friedman
The Hebrew University: Amnon Dekel, Ayelet Cohen, Prof. Michal Shur-Ofry, Prof. Oded Shoseyov, Dr. Sharon Levite-Vaknin, Prof. Shlomo Magdassy, Prof. Zvi Wiener
Azrieli College of Engineering
Prof. Alon Dumanis, Dr. Kobi Inbar
Dana Benshalom
Sharon Levite-Vaknin, Academic manager of JLM IMPACT
Boaz Mermelstein
Sonja Olitzky